Droplet: States of Matter is my largest project to date. The game is a 3D platformer where the player can change between different states of matter. It is currently available on Steam Early Access.
I am the main programmer using Unreal Engine's Blueprint visual scripting language, and I created the majority of assets for this game, including the models, environment, storyline, gameplay, UI and most of the music. Many of the textures originate from Unreal Engine’s starter content pack or the UE4 marketplace.
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A beginner level where the player visits a farm.
The level's climate and environment influences the player's abilities.
Explore a variety of locales such as koi fish pond.
Discover the devious schemes of Lord Krypton, the CEO of Fossil Corp.
The player's platforming skills are put to the test in this futuristic city.
Videos
A development log showing the Borealis Vista level.
A development log showing the Sandswept City level.
A development log showing the Misty Canopies level.
Dreamwalkers: Sleep Descent (Unreal Engine game)
Download here
Dreamwalkers: Sleep Descent was my previous project before starting work on Droplet: States of Matter. Created for the purpose of learning how to use Unreal Engine 4, Dreamwalkers is a JRPG-inspired game featuring story-driven gameplay and a semi real-time battle system. The game is a prototype featuring approximately one hour of content.
I created the vast majority of assets for the game, primarily the Blueprint scripts, the models, environment, storyline, gameplay, UI and most of the music. I received outside assistance with the storyline, some of the music tracks and 2D graphics.
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The game's very first battle set in a snowy mountain. The game features particle weather effects.
A 3 vs. 3 battle. Enemies attack with random moves at any time which means the player must eventually master acting quickly and planning strategies
The world, while somewhat linear, is designed very openly with treasures to find. Not all are in plain sight.
Though very sparse throughout the dream worlds, towns offer a place to rest as well as shops to browse.
Find many types of equipment and jewelry to boost your stats.
Videos
Test footage of a boss encounter cutscene.
Test footage of a setpiece involving a dragon chasing the player.
A dungeon featuring vertically oriented level design and physics-based puzzles.
Full 1 hour playthrough with commentary.
SkyScape - RuneScape in Skyrim (Skyrim mod)
Download here
SkyScape is a mod for The Elder Scrolls V: Skyrim that features characters and locations from the MMORPG RuneScape. The project is headed by Brendan "TripleSixes" Ambrose. I used the Creation Kit to design many of the environments for this mod with the majority being islands and interiors. I also played a role in blocking out areas that would get replaced by custom 3D models made by other artists. With the Creation Kit, I also designed other dungeons based on the Dungeoneering skill which were later merged into this mod.
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Areas I created:
The Void Knights' outpost.
Waterbirth Island.
Daemonheim, the largest area I made for the mod.
Areas I blocked out:
I created a mockup of the church so that another artist could replace it with a custom model.
I played a role in helping to get the sense of scale between RuneScape and Skyrim
Videos
Playthrough of Tutorial Island.
Playthrough showing the Daemonheim peninsula and the Frozen Floors.
Playthrough showing the Abandoned Floors.
Playthrough showing the Furnished Floors.
Playthrough showing the Occult Floors.
Chef Pierre's Cooking Craziness (Clickteam Fusion game)
Play here
Chef Pierre's Cooking Craziness was a game I created in 2008, and it is one I consider a significant milestone. Most of my other games from before were often made just for fun, but this is the first one I made competitively. I entered this game into the Technology Student Association competition for Electronic Game Design and won first place in the state of Virginia. I was the lead designer of this project.
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The flour power-up allows you to float to reach other areas.
Enemies like this rat will steal your sugar.
Power-ups are sometimes hidden behind grates. You'll need to find the butter to slip through it.
Beware of obstacles such as these saws.
Videos
Full playthrough of the game with introductory commentary.
Droplet and the Prototype Machine (Clickteam Fusion game)
Play here
Droplet and the Prototype Machine (then known as Droplet) was a game I created in 2009, and I consider it one my greatest hits. This game won both first place in the state of Virginia in the Technology Student Association Electronic Game Design competition and first place at the national competition held at Denver, Colorado. I was once again lead designer while Patricia Ast helped with the background graphics.
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Traverse the levels with classic sidescroller action.
The path occasionally splits, and you'll have to change between water, ice and cloud forms to gather every missing part.
Ice form allows you to freeze the toxic water making it safe to walk on.
Cloud form allows you to jump higher to leap across dangerous gaps.
Krayfish Entertainment features over twenty games that I created using Clickteam Fusion 2.5. I exported them to HTML5 so that they can be playable on a browser. The website includes not only my most recent games, but also polished up versions of the games I created from middle school, high school and beyond. Chef Pierre, Droplet and Dreamwalkers can all be found on this website.
Additionally, the website contains an extensive appendix section known as the Krayverse. It contains additional lore and story details surrounding the worlds depicted throughout Krayfish Entertainment media.
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A 2012 game created to demonstrate how to design space shooters.
A 2012 game created to demonstrate how to design tower defense games.
An educational shooter game made in 2015 where each stage features progressively more difficult, randomized math equations to solve.
Created in 2005, Zackulback Adventures was my very first game. I have come quite a ways since.
A 2006 sidescroller where you play as an android travelling to different fantasy worlds to defend from the invasive Gopher species.
Videos
Full video playlist showing all the games I released to the public from 2005 to 2011, each video featuring introductory commentary.
Mario and the Five Disciples of Bowser (Super Mario World mod)
Coming soon
Mario and the Five Disciples of Bowser is a work-in-progress mod of the video game Super Mario World. I designed this mod entirely myself using editing tools such as Lunar Magic, YY-CHR and Blockreator.
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This mod features ASM edits such as blocks that force you to run to the right.
Another ASM edit introducing ice blocks that can be shattered with fireballs.
The palette editor was used to create new environments not seen in the original game.
An example of Layer 2 editing. The ship bobs up and down in the water.
Videos
Playthrough with commentary of World 1.
Playthrough of Shiverburn Mountain. This ROM version features an arrangement of Banjo Tooie's Hailfire Peaks theme using Super Mario World's soundfonts.
Playthrough of Molten Tunnels. This level features a vertical scrolling segment as well as Layer 2 editing.
Galactic Crucibles
Visit
I am one the co-founders of Galactic Crucibles, a MediaWiki-based worldbuilding community website featuring an original science fiction setting. In addition to creating the website itself, I have also personally created hundreds of articles about the setting's lore and worldbuilding.
TVRS Wiki (Companion Website for YouTube series)
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I am the webmaster of TVRS Wiki, a narrative-based science fiction MediaWiki site inspired by The Virtual Reality Show YouTube series by PHIA.